milvus/internal/util/streamingutil/service/resolver/watch_based_grpc_resolver.go
chyezh fda720b880
enhance: streaming service grpc utilities (#34436)
issue: #33285

- add two grpc resolver (by session and by streaming coord assignment
service)
- add one grpc balancer (by serverID and roundrobin)
- add lazy conn to avoid block by first service discovery
- add some utility function for streaming service

Signed-off-by: chyezh <chyezh@outlook.com>
2024-07-15 20:49:38 +08:00

64 lines
1.8 KiB
Go

package resolver
import (
"github.com/cockroachdb/errors"
"go.uber.org/zap"
"google.golang.org/grpc/resolver"
"github.com/milvus-io/milvus/pkg/log"
"github.com/milvus-io/milvus/pkg/util/lifetime"
)
var _ resolver.Resolver = (*watchBasedGRPCResolver)(nil)
// newWatchBasedGRPCResolver creates a new watch based grpc resolver.
func newWatchBasedGRPCResolver(cc resolver.ClientConn, logger *log.MLogger) *watchBasedGRPCResolver {
return &watchBasedGRPCResolver{
lifetime: lifetime.NewLifetime(lifetime.Working),
cc: cc,
logger: logger,
}
}
// watchBasedGRPCResolver is a watch based grpc resolver.
type watchBasedGRPCResolver struct {
lifetime lifetime.Lifetime[lifetime.State]
cc resolver.ClientConn
logger *log.MLogger
}
// ResolveNow will be called by gRPC to try to resolve the target name
// again. It's just a hint, resolver can ignore this if it's not necessary.
//
// It could be called multiple times concurrently.
func (r *watchBasedGRPCResolver) ResolveNow(_ resolver.ResolveNowOptions) {
}
// Close closes the resolver.
// Do nothing.
func (r *watchBasedGRPCResolver) Close() {
r.lifetime.SetState(lifetime.Stopped)
r.lifetime.Wait()
r.lifetime.Close()
}
func (r *watchBasedGRPCResolver) Update(state VersionedState) error {
if r.lifetime.Add(lifetime.IsWorking) != nil {
return errors.New("resolver is closed")
}
defer r.lifetime.Done()
if err := r.cc.UpdateState(state.State); err != nil {
// watch based resolver could ignore the error.
r.logger.Warn("fail to update resolver state", zap.Error(err))
}
r.logger.Info("update resolver state success", zap.Any("state", state.State))
return nil
}
// State returns the state of the resolver.
func (r *watchBasedGRPCResolver) State() lifetime.State {
return r.lifetime.GetState()
}