milvus/internal/util/streamingutil/service/resolver/watch_based_grpc_resolver.go
Zhen Ye c3fe6473b8
enhance: support async write syncer for milvus logging (#45805)
issue: #45640

- log may be dropped if the underlying file system is busy.
- use async write syncer to avoid the log operation block the milvus
major system.
- remove some log dependency from the until function to avoid
dependency-loop.

---------

Signed-off-by: chyezh <chyezh@outlook.com>
2025-11-28 17:43:11 +08:00

65 lines
1.8 KiB
Go

package resolver
import (
"github.com/cockroachdb/errors"
"go.uber.org/zap"
"google.golang.org/grpc/resolver"
"github.com/milvus-io/milvus/pkg/v2/log"
"github.com/milvus-io/milvus/pkg/v2/util/typeutil"
)
var _ resolver.Resolver = (*watchBasedGRPCResolver)(nil)
// newWatchBasedGRPCResolver creates a new watch based grpc resolver.
func newWatchBasedGRPCResolver(cc resolver.ClientConn) *watchBasedGRPCResolver {
return &watchBasedGRPCResolver{
lifetime: typeutil.NewLifetime(),
cc: cc,
}
}
// watchBasedGRPCResolver is a watch based grpc resolver.
type watchBasedGRPCResolver struct {
lifetime *typeutil.Lifetime
cc resolver.ClientConn
log.Binder
}
// ResolveNow will be called by gRPC to try to resolve the target name
// again. It's just a hint, resolver can ignore this if it's not necessary.
//
// It could be called multiple times concurrently.
func (r *watchBasedGRPCResolver) ResolveNow(_ resolver.ResolveNowOptions) {
}
// Close closes the resolver.
// Do nothing.
func (r *watchBasedGRPCResolver) Close() {
r.lifetime.SetState(typeutil.LifetimeStateStopped)
r.lifetime.Wait()
}
// Update updates the state of the resolver.
// Return error if the resolver is closed.
func (r *watchBasedGRPCResolver) Update(state VersionedState) error {
if !r.lifetime.Add(typeutil.LifetimeStateWorking) {
return errors.New("resolver is closed")
}
defer r.lifetime.Done()
if err := r.cc.UpdateState(state.State); err != nil {
// watch based resolver could ignore the error, just log and return nil
r.Logger().Warn("fail to update resolver state", zap.Stringer("state", state), zap.Error(err))
return nil
}
r.Logger().Info("update resolver state success", zap.Stringer("state", state))
return nil
}
// State returns the state of the resolver.
func (r *watchBasedGRPCResolver) State() typeutil.LifetimeState {
return r.lifetime.GetState()
}