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345 lines
13 KiB
C++
345 lines
13 KiB
C++
//
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// Copyright 2017 Asylo authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Adapted from Asylo
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#pragma once
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#include <string>
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#include <utility>
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#include "arrow/status.h"
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#include "arrow/util/macros.h"
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#include "arrow/util/variant.h"
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namespace arrow {
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namespace internal {
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ARROW_EXPORT void DieWithMessage(const std::string& msg);
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} // namespace internal
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// A class for representing either a usable value, or an error.
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///
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/// A Result object either contains a value of type `T` or a Status object
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/// explaining why such a value is not present. The type `T` must be
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/// copy-constructible and/or move-constructible.
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///
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/// The state of a Result object may be determined by calling ok() or
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/// status(). The ok() method returns true if the object contains a valid value.
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/// The status() method returns the internal Status object. A Result object
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/// that contains a valid value will return an OK Status for a call to status().
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///
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/// A value of type `T` may be extracted from a Result object through a call
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/// to ValueOrDie(). This function should only be called if a call to ok()
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/// returns true. Sample usage:
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///
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/// ```
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/// arrow::Result<Foo> result = CalculateFoo();
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/// if (result.ok()) {
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/// Foo foo = result.ValueOrDie();
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/// foo.DoSomethingCool();
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/// } else {
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/// ARROW_LOG(ERROR) << result.status();
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/// }
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/// ```
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///
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/// If `T` is a move-only type, like `std::unique_ptr<>`, then the value should
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/// only be extracted after invoking `std::move()` on the Result object.
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/// Sample usage:
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///
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/// ```
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/// arrow::Result<std::unique_ptr<Foo>> result = CalculateFoo();
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/// if (result.ok()) {
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/// std::unique_ptr<Foo> foo = std::move(result).ValueOrDie();
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/// foo->DoSomethingCool();
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/// } else {
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/// ARROW_LOG(ERROR) << result.status();
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/// }
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/// ```
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///
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/// Result is provided for the convenience of implementing functions that
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/// return some value but may fail during execution. For instance, consider a
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/// function with the following signature:
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///
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/// ```
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/// arrow::Status CalculateFoo(int *output);
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/// ```
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///
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/// This function may instead be written as:
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///
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/// ```
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/// arrow::Result<int> CalculateFoo();
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/// ```
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template <class T>
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class Result {
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template <typename U>
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friend class Result;
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using VariantType = arrow::util::variant<T, Status, const char*>;
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static_assert(!std::is_same<T, Status>::value,
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"this assert indicates you have probably made a metaprogramming error");
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public:
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/// Constructs a Result object that contains a non-OK status.
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///
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/// This constructor is marked `explicit` to prevent attempts to `return {}`
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/// from a function with a return type of, for example,
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/// `Result<std::vector<int>>`. While `return {}` seems like it would return
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/// an empty vector, it will actually invoke the default constructor of
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/// Result.
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explicit Result() // NOLINT(runtime/explicit)
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: variant_(Status::UnknownError("Unknown error")) {}
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~Result() = default;
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/// Constructs a Result object with the given non-OK Status object. All
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/// calls to ValueOrDie() on this object will abort. The given `status` must
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/// not be an OK status, otherwise this constructor will abort.
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///
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/// This constructor is not declared explicit so that a function with a return
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/// type of `Result<T>` can return a Status object, and the status will be
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/// implicitly converted to the appropriate return type as a matter of
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/// convenience.
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///
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/// \param status The non-OK Status object to initalize to.
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Result(const Status& status) // NOLINT(runtime/explicit)
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: variant_(status) {
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if (ARROW_PREDICT_FALSE(status.ok())) {
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internal::DieWithMessage(std::string("Constructed with a non-error status: ") +
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status.ToString());
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}
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}
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/// Constructs a Result object that contains `value`. The resulting object
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/// is considered to have an OK status. The wrapped element can be accessed
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/// with ValueOrDie().
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///
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/// This constructor is made implicit so that a function with a return type of
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/// `Result<T>` can return an object of type `U &&`, implicitly converting
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/// it to a `Result<T>` object.
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///
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/// Note that `T` must be implicitly constructible from `U`, and `U` must not
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/// be a (cv-qualified) Status or Status-reference type. Due to C++
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/// reference-collapsing rules and perfect-forwarding semantics, this
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/// constructor matches invocations that pass `value` either as a const
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/// reference or as an rvalue reference. Since Result needs to work for both
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/// reference and rvalue-reference types, the constructor uses perfect
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/// forwarding to avoid invalidating arguments that were passed by reference.
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/// See http://thbecker.net/articles/rvalue_references/section_08.html for
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/// additional details.
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///
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/// \param value The value to initialize to.
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template <typename U,
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typename E = typename std::enable_if<
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std::is_constructible<T, U>::value && std::is_convertible<U, T>::value &&
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!std::is_same<typename std::remove_reference<
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typename std::remove_cv<U>::type>::type,
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Status>::value>::type>
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Result(U&& value) // NOLINT(runtime/explicit)
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: variant_(std::forward<U>(value)) {}
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/// Copy constructor.
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///
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/// This constructor needs to be explicitly defined because the presence of
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/// the move-assignment operator deletes the default copy constructor. In such
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/// a scenario, since the deleted copy constructor has stricter binding rules
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/// than the templated copy constructor, the templated constructor cannot act
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/// as a copy constructor, and any attempt to copy-construct a `Result`
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/// object results in a compilation error.
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///
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/// \param other The value to copy from.
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Result(const Result& other) = default;
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/// Templatized constructor that constructs a `Result<T>` from a const
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/// reference to a `Result<U>`.
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///
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/// `T` must be implicitly constructible from `const U &`.
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///
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/// \param other The value to copy from.
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template <typename U,
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typename E = typename std::enable_if<std::is_constructible<T, U>::value &&
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std::is_convertible<U, T>::value>::type>
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Result(const Result<U>& other) : variant_("unitialized") {
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AssignVariant(other.variant_);
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}
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/// Copy-assignment operator.
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///
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/// \param other The Result object to copy.
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Result& operator=(const Result& other) = default;
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/// Templatized constructor which constructs a `Result<T>` by moving the
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/// contents of a `Result<U>`. `T` must be implicitly constructible from `U
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/// &&`.
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///
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/// Sets `other` to contain a non-OK status with a`StatusError::Invalid`
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/// error code.
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///
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/// \param other The Result object to move from and set to a non-OK status.
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template <typename U,
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typename E = typename std::enable_if<std::is_constructible<T, U>::value &&
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std::is_convertible<U, T>::value>::type>
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Result(Result<U>&& other) : variant_("unitialized") {
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AssignVariant(std::move(other.variant_));
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other.variant_ = "Value was moved to another Result.";
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}
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/// Move-assignment operator.
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///
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/// Sets `other` to an invalid state..
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///
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/// \param other The Result object to assign from and set to a non-OK
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/// status.
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Result& operator=(Result&& other) {
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// Check for self-assignment.
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if (this == &other) {
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return *this;
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}
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AssignVariant(std::move(other.variant_));
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other.variant_ = "Value was moved to another Result.";
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return *this;
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}
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/// Indicates whether the object contains a `T` value. Generally instead
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/// of accessing this directly you will want to use ASSIGN_OR_RAISE defined
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/// below.
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///
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/// \return True if this Result object's status is OK (i.e. a call to ok()
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/// returns true). If this function returns true, then it is safe to access
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/// the wrapped element through a call to ValueOrDie().
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bool ok() const { return arrow::util::holds_alternative<T>(variant_); }
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/// \brief Equivelant to ok().
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// operator bool() const { return ok(); }
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/// Gets the stored status object, or an OK status if a `T` value is stored.
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///
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/// \return The stored non-OK status object, or an OK status if this object
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/// has a value.
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Status status() const {
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return ok() ? Status::OK() : arrow::util::get<Status>(variant_);
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}
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/// Gets the stored `T` value.
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///
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/// This method should only be called if this Result object's status is OK
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/// (i.e. a call to ok() returns true), otherwise this call will abort.
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///
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/// \return The stored `T` value.
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const T& ValueOrDie() const& {
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if (ARROW_PREDICT_FALSE(!ok())) {
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internal::DieWithMessage(std::string("ValueOrDie called on an error: ") +
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status().ToString());
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}
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return arrow::util::get<T>(variant_);
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}
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const T& operator*() const& { return ValueOrDie(); }
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/// Gets a mutable reference to the stored `T` value.
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///
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/// This method should only be called if this Result object's status is OK
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/// (i.e. a call to ok() returns true), otherwise this call will abort.
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///
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/// \return The stored `T` value.
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T& ValueOrDie() & {
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if (ARROW_PREDICT_FALSE(!ok())) {
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internal::DieWithMessage(std::string("ValueOrDie called on an error: ") +
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status().ToString());
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}
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return arrow::util::get<T>(variant_);
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}
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T& operator*() & { return ValueOrDie(); }
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/// Moves and returns the internally-stored `T` value.
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///
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/// This method should only be called if this Result object's status is OK
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/// (i.e. a call to ok() returns true), otherwise this call will abort. The
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/// Result object is invalidated after this call and will be updated to
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/// contain a non-OK status.
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///
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/// \return The stored `T` value.
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T ValueOrDie() && {
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if (ARROW_PREDICT_FALSE(!ok())) {
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internal::DieWithMessage(std::string("ValueOrDie called on an error: ") +
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status().ToString());
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}
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T tmp(std::move(arrow::util::get<T>(variant_)));
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variant_ = "Object already returned with ValueOrDie";
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return tmp;
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}
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T operator*() && { return ValueOrDie(); }
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private:
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// Assignment is disabled by default so we need to destruct/reconstruct
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// the value.
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template <typename U>
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void AssignVariant(arrow::util::variant<U, Status, const char*>&& other) {
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variant_.~variant();
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if (arrow::util::holds_alternative<U>(other)) {
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// Reuse memory of variant_ for construction
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new (&variant_) VariantType(arrow::util::get<U>(std::move(other)));
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} else {
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new (&variant_) VariantType(arrow::util::get<Status>(std::move(other)));
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}
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}
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// Assignment is disabled by default so we need to destruct/reconstruct
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// the value.
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template <typename U>
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void AssignVariant(const arrow::util::variant<U, Status, const char*>& other) {
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variant_.~variant();
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if (arrow::util::holds_alternative<U>(other)) {
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// Reuse memory of variant_ for construction
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new (&variant_) VariantType(arrow::util::get<U>(other));
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} else {
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new (&variant_) VariantType(arrow::util::get<Status>(other));
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}
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}
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arrow::util::variant<T, Status, const char*> variant_;
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};
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#define ARROW_ASSIGN_OR_RAISE_IMPL(status_name, lhs, rexpr) \
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auto status_name = (rexpr); \
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ARROW_RETURN_NOT_OK(status_name.status()); \
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lhs = std::move(status_name).ValueOrDie();
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#define ARROW_ASSIGN_OR_RAISE_NAME(x, y) ARROW_CONCAT(x, y)
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// Executes an expression that returns a Result, extracting its value
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// into the variable defined by lhs (or returning on error).
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//
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// Example: Assigning to an existing value
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// ValueType value;
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// ARROW_ASSIGN_OR_RAISE(value, MaybeGetValue(arg));
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//
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// WARNING: ASSIGN_OR_RAISE expands into multiple statements; it cannot be used
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// in a single statement (e.g. as the body of an if statement without {})!
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#define ARROW_ASSIGN_OR_RAISE(lhs, rexpr) \
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ARROW_ASSIGN_OR_RAISE_IMPL(ARROW_ASSIGN_OR_RAISE_NAME(_error_or_value, __COUNTER__), \
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lhs, rexpr);
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namespace internal {
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// For Cython, because of https://github.com/cython/cython/issues/3018
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template <class T>
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using CResult = Result<T>;
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} // namespace internal
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} // namespace arrow
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