milvus/cpp/src/config/ConfigNode.h
jinhai 9433bf81cc MS-554 Change license to apache 2.0
Former-commit-id: e09b7dd7872372fa0ece9f5d18ec4c316b89cbe8
2019-09-17 10:51:48 +08:00

76 lines
2.7 KiB
C++

// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
#pragma once
#include <vector>
#include <string>
#include <map>
namespace zilliz {
namespace milvus {
namespace server {
class ConfigNode;
typedef std::vector<ConfigNode> ConfigNodeArr;
class ConfigNode {
public:
void Combine(const ConfigNode& target);
//key/value pair config
void SetValue(const std::string &key, const std::string &value);
std::string GetValue(const std::string &param_key, const std::string &default_val = "") const;
bool GetBoolValue(const std::string &param_key, bool default_val = false) const;
int32_t GetInt32Value(const std::string &param_key, int32_t default_val = 0) const;
int64_t GetInt64Value(const std::string &param_key, int64_t default_val = 0) const;
float GetFloatValue(const std::string &param_key, float default_val = 0.0) const;
double GetDoubleValue(const std::string &param_key, double default_val = 0.0) const;
const std::map<std::string, std::string>& GetConfig() const;
void ClearConfig();
//key/object config
void AddChild(const std::string &type_name, const ConfigNode &config);
ConfigNode GetChild(const std::string &type_name) const;
ConfigNode& GetChild(const std::string &type_name);
void GetChildren(ConfigNodeArr &arr) const;
const std::map<std::string, ConfigNode>& GetChildren() const;
void ClearChildren();
//key/sequence config
void AddSequenceItem(const std::string &key, const std::string &item);
std::vector<std::string> GetSequence(const std::string &key) const;
const std::map<std::string, std::vector<std::string> >& GetSequences() const;
void ClearSequences();
void PrintAll(const std::string &prefix = "") const;
std::string DumpString(const std::string &prefix = "") const;
private:
std::map<std::string, std::string> config_;
std::map<std::string, ConfigNode> children_;
std::map<std::string, std::vector<std::string> > sequences_;
};
}
}
}