milvus/internal/querycoordv2/balance/priority_queue.go
wei liu 6d4961b978
enhance: Refactor balance checker with priority queue (#43992)
issue: #43858
Refactor the balance checker implementation to use priority queues for
managing collection balance operations, improving processing efficiency
and order control.

Changes include:
- Export priority queue interfaces (Item, BaseItem, PriorityQueue)
- Replace collection round-robin with priority-based queue system
- Add BalanceCheckCollectionMaxCount configuration parameter
- Optimize balance task generation with batch processing limits
- Refactor processBalanceQueue method for different strategies
- Enhance test coverage with comprehensive unit tests

The new priority queue system processes collections based on row count
or collection ID order, providing better control over balance operation
priorities and resource utilization.

---------

Signed-off-by: Wei Liu <wei.liu@zilliz.com>
2025-09-19 17:46:01 +08:00

94 lines
1.9 KiB
Go

// Licensed to the LF AI & Data foundation under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package balance
import (
"container/heap"
)
type Item interface {
getPriority() int
setPriority(priority int)
}
type BaseItem struct {
priority int
}
func (b *BaseItem) getPriority() int {
return b.priority
}
func (b *BaseItem) setPriority(priority int) {
b.priority = priority
}
type heapQueue []Item
func (hq heapQueue) Len() int {
return len(hq)
}
func (hq heapQueue) Less(i, j int) bool {
return hq[i].getPriority() < hq[j].getPriority()
}
func (hq heapQueue) Swap(i, j int) {
hq[i], hq[j] = hq[j], hq[i]
}
func (hq *heapQueue) Push(x any) {
i := x.(Item)
*hq = append(*hq, i)
}
func (hq *heapQueue) Pop() any {
arr := *hq
l := len(arr)
ret := arr[l-1]
*hq = arr[0 : l-1]
return ret
}
type PriorityQueue struct {
heapQueue
}
func NewPriorityQueue() PriorityQueue {
hq := make(heapQueue, 0)
heap.Init(&hq)
return PriorityQueue{
heapQueue: hq,
}
}
func NewPriorityQueuePtr() *PriorityQueue {
hq := make(heapQueue, 0)
heap.Init(&hq)
return &PriorityQueue{
heapQueue: hq,
}
}
func (pq *PriorityQueue) Push(item Item) {
heap.Push(&pq.heapQueue, item)
}
func (pq *PriorityQueue) Pop() Item {
return heap.Pop(&pq.heapQueue).(Item)
}